
You've found a small collection of games, impossible objects, field notes and curious publications.
Some are complete games. Some are prompts for thought. Some are playful experiments that escaped from larger projects. Together, they explore a simple idea: that play can help us notice things we might otherwise overlook.
I'm a games designer, games-based learning practitioner and editor. For many years I've used games to help people explore complex systems, difficult conversations and questions that rarely have straightforward answers. My work is inspired as much by forests, folklore, museums and cabinets of curiosities as it is by game design itself.
I don't believe games have to choose between being entertaining and being meaningful. A good game can delight, unsettle, provoke curiosity and reveal hidden patterns—all at the same time.
You'll find a mixture of publications here. Some are small experiments or works-in-progress, available free or on a pay-what-you-want basis. Others are complete games, books and toolkits available to purchase. Everything is made with the hope that it will reward curiosity, invite conversation and perhaps leave you seeing the world just a little differently than you did before.
If you're a facilitator, educator, coach or organisation, many of these projects also exist in expanded editions with facilitator guidance, workshop materials and learning resources for professional use. If that's what you're looking for, I'd be delighted to hear from you.
So, have a look around. Open a drawer. Read a field note. Adopt an impossible idea.nYou never know where it might lead.